Mod

NameFarm Identity (SV Latinos)
Version0.2.0.0
AuthorSV Latinos Farming (Sperf)
FilenameFS25_SVL_FarmIdentity.zip
Size0.29 MB
ActiveYes
MapNo
DescriptionFarm Identity raises the multiplayer farm limit from 8 to 30 and gives every farm its own identity. Current version (stage 2 - beta): - Up to 30 farms in multiplayer. - 33 farm logos, one different default logo per farm. - Any colour per farm: press Right Shift + F to open the game's colour picker for your farm. Admin console: svlFarmColor <#RRGGBB | reset>, svlFarmColorList. - Only the server admin or that farm's manager can change it; the server checks it, saves it with the savegame and sends it to every player. Coming next: - Stage 3: choose the logo of each farm; logos take the farm colour. - Stage 4: server-validated sync (only the server admin or the farm manager can change a farm). Do not use together with FS25_moreFarms or FS25_farmIconColor: this mod replaces both. Credits: farm-limit approach based on "More Farms" by MechNoxer. Logo icons: see the credits file. Changelog 0.2.0.0 - Stage 2: free colour per farm (Right Shift + F, or svlFarmColor in the console). - Colours are server-validated (server admin or farm manager), saved in svlFarmIdentity.xml in the savegame folder and synced to every player; joining players receive them once. - The game reads the farm colour through Farm:getColor(), so farmlands on the map use it natively. Changelog 0.1.0.1 - New mod icon. Changelog 0.1.0.0 - First version. Farm limit raised to 30. - Fixed (from More Farms): farm ids are now sent with 6 bits instead of 5; INVALID_FARM_ID (32) did not fit in 5 bits and arrived as 0 (spectator) when a player switched farm. - Fixed (from More Farms): creating a 31st farm crashed the script; it is now refused cleanly with a log message. - New logo atlas with 33 logos (white silhouettes, ready to be coloured per farm).