Mod

NameRealistic Livestock - Ritter version
Version1.4.2.1-dev.2
AuthorRitter
FilenameFS25_RealisticLivestockRM.zip
Size32.29 MB
ActiveYes
MapNo
DescriptionReplaces FS25's simple animal clusters with individually tracked animals - each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb's Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal's individual traits. Everything is managed from the RL Menu - a dedicated tabbed interface for browsing, trading, moving, filtering, and automating your herds. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. Notes: - Based on Arrow-kb's Realistic Livestock mod (v1.2.0.5), released under GPL-3 license - Changes to the disease system are inspired by Renfordt's Enhanced Livestock (released under GPL-3 license), with some parts converted directly from it - Savegame data from Arrow-kb's original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem - Works on virtually any map; maps that add their own custom animals or breeds have built-in support (see docs) Documentation: https://rittermod.github.io/FS25_RealisticLivestockRM Source code and issue tracker: https://github.com/rittermod/FS25_RealisticLivestockRM Changelog: 1.4.2.0-dev.2: - Fixed the Animals page of the in-game menu showing no animals on game version 1.25. - Fixed a horse ridden back into its stable on game version 1.25 staying frozen outside instead of rejoining the herd. - Fixed horses in multiplayer on game version 1.25 being sent to other players in a format they could not read. 1.4.2.0-dev.1: - Fixed castrating a male lowering his overall genetics rating. - Updated the Russian translation (contributed by frezer89). 1.4.1.0: Added: - Added vaccination: from the Diseases dialog, vaccinate cattle against BRD, pigs against PED, sheep and goats against pulpy kidney, and cows and female goats against mastitis. - Added protection from the mother: piglets, lambs and goat kids born in your pens to an immune mother start life protected against PED or pulpy kidney. - Added footrot for cattle, sheep and goats, with treatment and a vaccine. - Added the Filter button and saved-filter cycling to the trailer Transfer tab, so you can filter, then load or unload only the animals you want. - Added a coloured icon to each row of the Diseases dialog, so you can see at a glance what each disease needs. Changed: - Changed animals that run out of food to lose health more slowly. - Changed immunity times to show in months, and stopped the info box beside an animal showing how long a past illness lasted. - Changed the Diseases dialog to list the disease that most needs you first. - Changed the Diseases dialog to ask before starting, resuming or stopping a treatment. - Changed the CSV export to list only player farms' animals, with rounded numbers and more columns. - Changed the Message Log icons and added colour-blind support. - Changed which Message Log entries get an icon: red for problems you can still fix, orange for deaths and other setbacks, green for births and cures. Fixed: - Fixed multi-second freezes when moving animals with some mod combinations. - Fixed animals with better health genetics losing health faster, not slower, when they are short of food. - Fixed old-age and accident deaths becoming more frequent the more days your months have. - Fixed an animal at the dealer or in the artificial insemination catalogue occasionally missing a day of ageing and disease progress when the animal listed before it died that day. - Fixed the Diseases dialog cutting off long disease names and misaligning its column headers. - Fixed the pen selector not getting keyboard focus when a tab opens on an empty pen. - Fixed the daily deaths summary showing the English word "from" in every language. - Fixed food, water and straw rates under 1 litre a day showing as "0L / day". - Fixed pasture pens leaving meadow grass out of the food total and feed forecast. Translations: - Updated the Russian translation (contributed by frezer89). Documentation: - Explained vaccination, footrot and protection from the mother in the disease and breeding guides, the overview, the FAQ and the cattle, pig and sheep factsheets. - Corrected the mod compatibility and Hof Bergmann pages on what the LSFM Animal Transport Pack's herding does with Realistic Livestock. 1.4.0.0: Heads up before you update: - Every disease infection, immunity, part-way treatment and CVM carrier in your save is cleared on first load - the new disease records cannot read the old ones. Your herd starts out disease-free and CVM-free. - The Diseases setting becomes a difficulty level: an existing save lands on Normal, or Off if diseases were off. The Disease Chance setting is gone. - A sick animal that shows symptoms can no longer be sold or taken to a butcher, by you or by the herdsman. A herdsman sell rule for animals with any disease now sells none - switch it off or change its filter. - Foot and mouth treatment is now a one-month course like every other disease, instead of three months. Added: - Added avian flu (HPAI) for chickens, BRD for cattle and pulpy kidney for sheep and goats - HPAI cannot be treated, so cull a bird that shows it straight away to stop it spreading through the flock. - Added colic, the first horse disease: a horse can fall ill with it on its own (it never spreads), grows more slowly if it is still young, and can die of it; a $500 treatment course cures it about half the time. - Added a hidden phase on Hard and Very hard: a newly infected animal of most diseases shows nothing until its symptoms appear, and on every level the "Contracted" message now arrives on the day symptoms show; an animal still in the hidden phase already spreads its disease. - Added illness effects on growth and breeding - most illnesses slow weight gain while an animal shows symptoms, and mastitis and foot and mouth also lower its chance of conceiving. - Added a Cull button to the Diseases dialog for an animal showing symptoms: it removes the animal from your herd for good and pays 33% of its current sale price, or nothing for a chicken. - Added Choose Diseases to the RL Menu settings: switch individual diseases off so no new cases of them start; animals that already have one keep it until it runs its course. - Added a message when a treatment course ends without curing the animal. - Added a credit to Renfordt's Enhanced Livestock: changes to the disease system are inspired by it, with some parts converted directly from it. Changed: - Rebuilt the disease system to run on the daily tick instead of once a month - catching, spreading, treatment and recovery all move day by day, and each disease's chance of striking is a monthly rate by age, so longer months no longer raise it. - Turned the Diseases setting into a difficulty choice - Off, Easy, Normal, Hard or Very hard: on Easy and Normal, the default, diseases are rare or strike now and then and show symptoms at once, while on Hard and Very hard they strike more often, spread faster and most take a while to show. - Changed natural recovery so an untreated animal that survives stays sick for at least its illness's minimum length and then recovers on a daily chance - some animals now stay sick longer than others. - Changed every treatable disease to a one-month treatment course, charged day by day while it runs - foot and mouth drops from three months to one. - Changed illness effects on production - less milk, goat milk, eggs, wool and manure, and PED raises liquid manure - to apply in full while an animal shows symptoms and about half as strongly while it is still in the hidden phase. - Changed the lower sale price for a sick animal to apply only while it shows symptoms - a recovered animal or a CVM carrier now sells at full price. - Stopped sick animals being sold or taken to a butcher while they show symptoms - by you or by the herdsman. A herdsman sell rule for animals with any disease now sells none, and in mark mode marks none; a herdsman move to a butcher leaves sick animals in the pen and tells you how many it skipped. - Renamed Avian Flu to Avian Flu (LPAI) in every language, to tell it apart from the new HPAI. Removed: - Removed the Disease Chance setting - the difficulty level replaces it. Fixed: - Fixed saving while a horse is out of its pen removing vehicles from the save - one per horse out, taken from the start of the vehicle list and sometimes the horse itself. - Fixed January and February messages appearing below the previous year's messages in the Messages tab; pregnancy due dates, birthdays and the feed forecast now use the right year in those months too. - Fixed one bad entry in the disease definition file silently dropping every disease defined after it - an authoring mistake now warns and skips just the offending entry. Documentation: - Rewrote the disease guide to cover all nine diseases, the hidden phase and the difficulty levels. - Corrected the settings reference: disease messages are not collected into daily summaries, though a death from disease still counts in the day's deaths summary. Changelog 1.4.2.1-dev.2: - RDPLAN (SV Latinos Farming): added Spanish translation (es / ea).
Issues2
Unknown file type 'LICENSE'
File count per store item too high. 420 found (max. 128)