| Description | Farm Identity raises the multiplayer farm limit from 8 to 30 and gives every farm its own identity.
Current version (stage 2 - beta):
- Up to 30 farms in multiplayer.
- 33 farm logos, one different default logo per farm.
- Any colour per farm: press Right Shift + F to open the game's colour picker for your farm. Admin console: svlFarmColor <#RRGGBB | reset>, svlFarmColorList.
- Only the server admin or that farm's manager can change it; the server checks it, saves it with the savegame and sends it to every player.
Coming next:
- Stage 3: choose the logo of each farm; logos take the farm colour.
- Stage 4: server-validated sync (only the server admin or the farm manager can change a farm).
Do not use together with FS25_moreFarms or FS25_farmIconColor: this mod replaces both.
Credits: farm-limit approach based on "More Farms" by MechNoxer. Logo icons: see the credits file.
Changelog 0.2.0.0
- Stage 2: free colour per farm (Right Shift + F, or svlFarmColor in the console).
- Colours are server-validated (server admin or farm manager), saved in svlFarmIdentity.xml in the savegame folder and synced to every player; joining players receive them once.
- The game reads the farm colour through Farm:getColor(), so farmlands on the map use it natively.
Changelog 0.1.0.1
- New mod icon.
Changelog 0.1.0.0
- First version. Farm limit raised to 30.
- Fixed (from More Farms): farm ids are now sent with 6 bits instead of 5; INVALID_FARM_ID (32) did not fit in 5 bits and arrived as 0 (spectator) when a player switched farm.
- Fixed (from More Farms): creating a 31st farm crashed the script; it is now refused cleanly with a log message.
- New logo atlas with 33 logos (white silhouettes, ready to be coloured per farm). |