<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Blitzer_Right.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="15" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.png"/>
    <File fileId="12" filename="$data/vehicles/newHolland/cr11/workingLight3_emissive.png"/>
    <File fileId="2" filename="$data/vehicles/newHolland/cr11/workingLight3_normal.png"/>
    <File fileId="3" filename="$data/vehicles/newHolland/cr11/workingLight3_vmask.png"/>
  </Files>


  <Materials>
    <Material name="workingLight3_chrome_01_mat" materialId="5" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
    <Material name="workingLight3_chrome_02_mat" materialId="6" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 1 0"/>
    </Material>
    <Material name="workingLight3_glassClear03_mat" materialId="7" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="15"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
    <Material name="workingLight3_plasticPaintedShinyBlack_mat" materialId="8" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <CustomParameter name="smoothnessScale" value="1.52"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Blitzer_Right.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="beaconLightsBackRight_static" translation="-0.50955 2.93491 -4.40155" shapeId="1" clipDistance="75" nodeId="12" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="8,6,5">
      <Shape name="beaconLightsBackRightGlass_static" translation="0 -5e-06 -0.01608" rotation="-90 0 0" shapeId="2" clipDistance="75" nodeId="13" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="7"/>
    </Shape>
    <Light name="beaconLightRightHigh" translation="-0.51 2.935 -4.402" clipDistance="300" nodeId="14" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.05" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
  </Scene>

</i3D>
