<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="multiHub01.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedGraphite_specular.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_diffuse.dds"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_specular.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedRough_normal.dds"/>
    <File fileId="2" filename="lizard_hub_normal.dds"/>
    <File fileId="3" filename="lizard_hub_spec.dds"/>
  </Files>


  <Materials>
    <Material name="hub2mat" materialId="5" diffuseColor="0.8 0.8 0.8 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="hubmat" materialId="6" diffuseColor="0.0784314 0.0784314 0.0784314 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="multiHub01.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="Lizard_hub" nodeId="9">
      <Shape name="napavas" shapeId="1" clipDistance="200" nodeId="10" castsShadows="true" receiveShadows="true" materialIds="5,6"/>
      <Shape name="napaoik" rotation="0 180 0" shapeId="1" clipDistance="200" nodeId="11" castsShadows="true" receiveShadows="true" materialIds="5,6"/>
    </TransformGroup>
  </Scene>

</i3D>
